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Replace the Tauri/sidecar architecture with an Electron main process. Adds an electron/ directory (main, preload, handlers, core integrations for @xmcl/*), electron-builder.yml, TypeScript electron config and declarations, and updated IPC utilities (ipc.ts) so frontend uses ipcRenderer/ipcMain. Removes Tauri sidecar and src-tauri artifacts, deletes sidecar sources and keys, updates .gitignore, VSCode recommendations, package scripts and icons, and updates documentation (README, AGENTS, DEV) and frontend stores/apis to reflect the Electron-based architecture and config/auth persistence changes.
159 lines
6.1 KiB
Markdown
159 lines
6.1 KiB
Markdown
# Koring Launcher
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Minecraft launcher built with Electron + React 19 + TypeScript + Node.js (@xmcl).
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## Quick Start
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```bash
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pnpm install
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pnpm dev # full app (frontend + electron)
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pnpm dev:renderer # frontend only (vite, port 1420)
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pnpm dev:main # electron main process only
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```
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## Build
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```bash
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pnpm build # production build (vite + tsc)
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pnpm dist:win # build Windows installer
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pnpm dist:mac # build macOS DMG
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pnpm dist:linux # build Linux AppImage
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```
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## Architecture
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```
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src/ Frontend (React 19 + Vite 7 + Tailwind v4 + shadcn/ui + Zustand)
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electron/ Main process (Node.js/TypeScript, @xmcl/* packages)
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public/ Static assets (icons, fonts, images)
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```
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**IPC Flow:**
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Frontend → `ipcRenderer.invoke()` → `ipcMain.handle()` → main process → `webContents.send()` → Frontend
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## Project Structure
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```
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src/
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├── api/ # Frontend API layer (IPC wrappers)
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│ ├── ipc.ts # Core IPC utilities
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│ ├── background.ts # Background control
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│ ├── install.ts # Minecraft install
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│ ├── launch.ts # Game launch
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│ ├── auth.ts # Microsoft/offline auth
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│ ├── mods.ts # Modrinth/CurseForge
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│ └── instance.ts # Instance management
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├── stores/ # Zustand state stores
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├── components/
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│ ├── background/ # Background layer (z-0)
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│ ├── system/ # Title bar + window controls (z-100)
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│ └── ui/ # shadcn/ui components
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├── layouts/
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│ └── RootLayout.tsx # Three-layer page structure
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├── pages/
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│ ├── Home.tsx # Main page
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│ └── Debug.tsx # Debug tools
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├── lib/
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│ ├── mode.ts # Build mode detection (dev/beta/run)
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│ └── utils.ts # cn() helper
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└── App.tsx # Root component with state router
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electron/
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├── main.ts # Electron entry, window management
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├── preload.ts # Context bridge (window.electronAPI)
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├── config.ts # YAML config management
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├── auth.ts # Auth data persistence
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├── core/ # @xmcl/* integrations
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│ ├── auth.ts # Microsoft OAuth, Xbox Live, MC auth
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│ ├── installer.ts # @xmcl/installer
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│ ├── launcher.ts # @xmcl/core game launcher
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│ ├── modrinth.ts # Modrinth/CurseForge API
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│ └── instance.ts # Instance management
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├── handlers/ # IPC handlers
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│ ├── config.ts # Config load/save
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│ ├── auth.ts # Auth operations
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│ ├── install.ts # Install operations
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│ ├── launch.ts # Game launch
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│ ├── mods.ts # Mod operations
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│ ├── instance.ts # Instance operations
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│ ├── background.ts # Background operations
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│ ├── task.ts # Task system
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│ ├── system.ts # System info
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│ └── window.ts # Window controls
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└── types/
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└── electron.d.ts # TypeScript declarations
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```
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## Three-Layer Page Structure
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```
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┌──────────────────────────────────────┐
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│ z-index: 100 System Layer │ pointer-events: none
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│ ┌──────────────────────────────┐ │
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│ │ TitleBar (frosted glass) │ │ pointer-events: auto
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│ │ WindowControls (25px btns) │ │
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│ └──────────────────────────────┘ │
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├──────────────────────────────────────┤
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│ z-index: 1 Content Layer │ pointer-events: auto
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│ All page content │
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├──────────────────────────────────────┤
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│ z-index: 0 Background Layer │ pointer-events: none
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│ Image / color / gradient / blur │
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└──────────────────────────────────────┘
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```
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## Splash Screen
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- Standalone HTML/CSS (`splash.html`), no React/Vite dependency
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- Loads instantly while Vite dev server starts
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- Window: 480×320, no decorations, transparent, locked size
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- Auto-adapts to system dark mode (`prefers-color-scheme`)
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- Logo: `filter: invert(1)` in dark mode
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## Icon System
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Three icon variants in `public/`:
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| Mode | File | Use Case |
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|------|------|----------|
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| dev | `dev.png` / `dev.ico` | Development |
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| beta | `beta.png` / `beta.ico` | Testing |
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| run | `run.png` / `run.ico` | Production release |
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**Frontend usage:**
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```tsx
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import { APP_ICON, BUILD_MODE, isDev } from "@/lib/mode";
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<img src={APP_ICON} />
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{isDev && <span>Dev Mode</span>}
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```
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## IPC Handlers
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- `config:*` — Config load/save
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- `auth:*` — Microsoft OAuth, offline login
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- `install:*` — Minecraft install, mod loader, version lists
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- `launch:*` — Game launch, diagnose
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- `mods:*` — Modrinth/CurseForge search, install
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- `instance:*` — Instance CRUD
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- `background:*` — Background image/color/blur/animation/theme
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- `task:*` — Task system progress
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- `system:*` — System info
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- `window:*` — Minimize/maximize/close
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## Key Gotchas
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- **@xmcl packages run in main process**: `@xmcl/core`, `@xmcl/installer` require `fs`/`child_process`. All run in Electron main process.
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- **Path alias**: `@/` maps to `src/`.
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- **Window dragging**: Use CSS `-webkit-app-region: drag` on titlebar.
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- **Transparent windows**: `transparent: true` + `frame: false` in BrowserWindow options.
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- **Auth storage**: JSON file (`koring-auth.json`) stored next to executable.
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## Tech Stack
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| Layer | Technology |
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|-------|-----------|
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| Frontend | React 19, Vite 7, Tailwind CSS v4, shadcn/ui, Zustand |
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| Main Process | Node.js, TypeScript, @xmcl/* packages |
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| Build | pnpm, Vite, electron-builder |
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