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Replace the Tauri/sidecar architecture with an Electron main process. Adds an electron/ directory (main, preload, handlers, core integrations for @xmcl/*), electron-builder.yml, TypeScript electron config and declarations, and updated IPC utilities (ipc.ts) so frontend uses ipcRenderer/ipcMain. Removes Tauri sidecar and src-tauri artifacts, deletes sidecar sources and keys, updates .gitignore, VSCode recommendations, package scripts and icons, and updates documentation (README, AGENTS, DEV) and frontend stores/apis to reflect the Electron-based architecture and config/auth persistence changes.
Koring Launcher
Minecraft launcher built with Electron + React 19 + TypeScript + Node.js (@xmcl).
Quick Start
pnpm install
pnpm dev # full app (frontend + electron)
pnpm dev:renderer # frontend only (vite, port 1420)
pnpm dev:main # electron main process only
Build
pnpm build # production build (vite + tsc)
pnpm dist:win # build Windows installer
pnpm dist:mac # build macOS DMG
pnpm dist:linux # build Linux AppImage
Architecture
src/ Frontend (React 19 + Vite 7 + Tailwind v4 + shadcn/ui + Zustand)
electron/ Main process (Node.js/TypeScript, @xmcl/* packages)
public/ Static assets (icons, fonts, images)
IPC Flow:
Frontend → ipcRenderer.invoke() → ipcMain.handle() → main process → webContents.send() → Frontend
Project Structure
src/
├── api/ # Frontend API layer (IPC wrappers)
│ ├── ipc.ts # Core IPC utilities
│ ├── background.ts # Background control
│ ├── install.ts # Minecraft install
│ ├── launch.ts # Game launch
│ ├── auth.ts # Microsoft/offline auth
│ ├── mods.ts # Modrinth/CurseForge
│ └── instance.ts # Instance management
├── stores/ # Zustand state stores
├── components/
│ ├── background/ # Background layer (z-0)
│ ├── system/ # Title bar + window controls (z-100)
│ └── ui/ # shadcn/ui components
├── layouts/
│ └── RootLayout.tsx # Three-layer page structure
├── pages/
│ ├── Home.tsx # Main page
│ └── Debug.tsx # Debug tools
├── lib/
│ ├── mode.ts # Build mode detection (dev/beta/run)
│ └── utils.ts # cn() helper
└── App.tsx # Root component with state router
electron/
├── main.ts # Electron entry, window management
├── preload.ts # Context bridge (window.electronAPI)
├── config.ts # YAML config management
├── auth.ts # Auth data persistence
├── core/ # @xmcl/* integrations
│ ├── auth.ts # Microsoft OAuth, Xbox Live, MC auth
│ ├── installer.ts # @xmcl/installer
│ ├── launcher.ts # @xmcl/core game launcher
│ ├── modrinth.ts # Modrinth/CurseForge API
│ └── instance.ts # Instance management
├── handlers/ # IPC handlers
│ ├── config.ts # Config load/save
│ ├── auth.ts # Auth operations
│ ├── install.ts # Install operations
│ ├── launch.ts # Game launch
│ ├── mods.ts # Mod operations
│ ├── instance.ts # Instance operations
│ ├── background.ts # Background operations
│ ├── task.ts # Task system
│ ├── system.ts # System info
│ └── window.ts # Window controls
└── types/
└── electron.d.ts # TypeScript declarations
Three-Layer Page Structure
┌──────────────────────────────────────┐
│ z-index: 100 System Layer │ pointer-events: none
│ ┌──────────────────────────────┐ │
│ │ TitleBar (frosted glass) │ │ pointer-events: auto
│ │ WindowControls (25px btns) │ │
│ └──────────────────────────────┘ │
├──────────────────────────────────────┤
│ z-index: 1 Content Layer │ pointer-events: auto
│ All page content │
├──────────────────────────────────────┤
│ z-index: 0 Background Layer │ pointer-events: none
│ Image / color / gradient / blur │
└──────────────────────────────────────┘
Splash Screen
- Standalone HTML/CSS (
splash.html), no React/Vite dependency - Loads instantly while Vite dev server starts
- Window: 480×320, no decorations, transparent, locked size
- Auto-adapts to system dark mode (
prefers-color-scheme) - Logo:
filter: invert(1)in dark mode
Icon System
Three icon variants in public/:
| Mode | File | Use Case |
|---|---|---|
| dev | dev.png / dev.ico |
Development |
| beta | beta.png / beta.ico |
Testing |
| run | run.png / run.ico |
Production release |
Frontend usage:
import { APP_ICON, BUILD_MODE, isDev } from "@/lib/mode";
<img src={APP_ICON} />
{isDev && <span>Dev Mode</span>}
IPC Handlers
config:*— Config load/saveauth:*— Microsoft OAuth, offline logininstall:*— Minecraft install, mod loader, version listslaunch:*— Game launch, diagnosemods:*— Modrinth/CurseForge search, installinstance:*— Instance CRUDbackground:*— Background image/color/blur/animation/themetask:*— Task system progresssystem:*— System infowindow:*— Minimize/maximize/close
Key Gotchas
- @xmcl packages run in main process:
@xmcl/core,@xmcl/installerrequirefs/child_process. All run in Electron main process. - Path alias:
@/maps tosrc/. - Window dragging: Use CSS
-webkit-app-region: dragon titlebar. - Transparent windows:
transparent: true+frame: falsein BrowserWindow options. - Auth storage: JSON file (
koring-auth.json) stored next to executable.
Tech Stack
| Layer | Technology |
|---|---|
| Frontend | React 19, Vite 7, Tailwind CSS v4, shadcn/ui, Zustand |
| Main Process | Node.js, TypeScript, @xmcl/* packages |
| Build | pnpm, Vite, electron-builder |
Description
A modern Minecraft launcher for Windows · 基于 Electron + React 的现代化 Minecraft 启动器
https://www.koring.space/launcher
8.8 MiB
Languages
TypeScript
95.5%
JavaScript
2.2%
CSS
1.4%
PowerShell
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NSIS
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Other
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