mirror of
https://github.com/dream-pep/koring-launcher.git
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- 引入 electron-updater 实现自动更新功能 - 新增 Java 环境扫描与校验的 IPC 处理逻辑 - 实现离线账号登录功能 - 新增配置变更跨进程广播机制 - 重构游戏启动逻辑,使用主进程内存配置作为唯一权威来源 - 新增界面显示与语言设置的配置页面 - 添加 Windows 平台自动发布 CI 流水线 - 迁移旧版配置/认证文件到用户数据目录 - 修复崩溃日志路径、表单控件等多项 bug - 重构设置页组件系统统一界面样式
193 lines
10 KiB
Markdown
193 lines
10 KiB
Markdown
# Koring Launcher
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Minecraft launcher built with Electron + React 19 + TypeScript + Node.js (@xmcl).
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## Quick Start
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```bash
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pnpm install
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pnpm dev # full app (frontend + electron)
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pnpm dev:renderer # frontend only (vite, port 1420)
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pnpm dev:main # electron main process only
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```
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## Build
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```bash
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pnpm build # production build (vite + tsc)
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pnpm dist:dev # dev icon + Windows installer
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pnpm dist:beta # beta icon + Windows installer
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pnpm dist:run # production icon + Windows installer
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pnpm dist:mac # build macOS DMG
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pnpm dist:linux # build Linux AppImage
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```
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## Architecture
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```
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src/ Frontend (React 19 + Vite 7 + Tailwind v4 + shadcn/ui + Zustand)
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electron/ Main process (Node.js/TypeScript, @xmcl/* packages)
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public/ Static assets (icons, fonts, images)
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build/ Build resources (generated, gitignored)
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```
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**IPC Flow:**
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Frontend → `ipcRenderer.invoke()` → `ipcMain.handle()` → main process → `webContents.send()` → Frontend
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**Config storage (main-process authoritative):**
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- `Koring.yml` — 打包后存 `app.getPath('userData')`(`%APPDATA%/Koring Launcher/`),开发模式在项目根目录;旧版 exe 旁文件首次启动自动迁移
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- 主进程内存缓存为唯一权威:渲染进程通过 `config:update` 提交补丁,主进程深度合并 → 300ms debounce 稀疏写盘 → 广播 `config:changed` 同步渲染端镜像
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- `koring-auth.json` / `koring-crash.log` 与配置同策略(打包后 userData)
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## Project Structure
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```
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src/
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├── api/ # Frontend API layer (IPC wrappers)
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│ ├── ipc.ts # Core IPC utilities
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│ ├── background.ts # Background control
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│ ├── install.ts # Minecraft install
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│ ├── launch.ts # Game launch
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│ ├── auth.ts # Microsoft/offline auth
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│ ├── mods.ts # Modrinth/CurseForge
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│ └── instance.ts # Instance management
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├── stores/ # Zustand state stores
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├── components/
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│ ├── background/ # Background layer (z-0)
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│ ├── system/ # Title bar + window controls (z-100)
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│ └── ui/ # shadcn/ui components
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├── layouts/
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│ └── RootLayout.tsx # Three-layer page structure
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├── pages/
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│ ├── Home.tsx # Main page
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│ └── Debug.tsx # Debug tools
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├── lib/
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│ ├── mode.ts # Build mode constants (DEFAULT_BG, LOGO_SVG, APP_ICON)
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│ └── utils.ts # cn() helper
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└── App.tsx # Root component with state router
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electron/
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├── main.ts # Electron entry, window management, splash→main transition
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├── preload.ts # Context bridge (window.electronAPI)
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├── config.ts # YAML config management (main-process authoritative, debounce sparse save)
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├── auth.ts # Auth data persistence
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├── core/ # @xmcl/* integrations
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│ ├── auth.ts # Microsoft OAuth, Xbox Live, MC auth
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│ ├── installer.ts # @xmcl/installer
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│ ├── launcher.ts # Unified game launcher (@xmcl/core launch + config-driven)
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│ ├── launch-options.ts # Config → LaunchOption mapping (parseArgs/buildLaunchOptions/resolveJavaPath)
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│ ├── modrinth.ts # Modrinth/CurseForge API
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│ └── instance.ts # Instance management
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├── handlers/ # IPC handlers
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│ ├── config.ts # Config load/save/update (config:get/update/save + config:changed broadcast)
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│ ├── auth.ts # Auth operations
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│ ├── install.ts # Install operations
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│ ├── launch.ts # Unified game launch (launch:launch / launch:diagnose + afterLaunch)
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│ ├── java.ts # Java detection (java:scan / java:resolve)
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│ ├── mods.ts # Mod operations
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│ ├── instance.ts # Instance operations
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│ ├── background.ts # Background operations
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│ ├── task.ts # Task system
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│ ├── system.ts # System info
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│ └── window.ts # Window controls + splash management
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└── types/
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└── electron.d.ts # TypeScript declarations
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```
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## Three-Layer Page Structure
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```
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┌──────────────────────────────────────┐
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│ z-index: 100 System Layer │ pointer-events: none
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│ ┌──────────────────────────────┐ │
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│ │ TitleBar (frosted glass) │ │ pointer-events: auto
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│ │ WindowControls (25px btns) │ │
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│ └──────────────────────────────┘ │
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├──────────────────────────────────────┤
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│ z-index: 1 Content Layer │ pointer-events: auto
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│ All page content │
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├──────────────────────────────────────┤
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│ z-index: 0 Background Layer │ pointer-events: none
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│ Image / color / gradient / blur │
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└──────────────────────────────────────┘
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```
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## Splash Screen
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- Standalone HTML/CSS (`splash.html`), no React/Vite dependency
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- Loads instantly while Vite dev server starts
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- Window: 480×320, no decorations, transparent, locked size
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- Auto-adapts to system dark mode (`prefers-color-scheme`)
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- Logo: `filter: invert(1)` in dark mode
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- Startup: splash shows first → main loads behind → transition after `ready-to-show` + 1.5s minimum
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## Icon System
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Three icon variants in `public/icons/`:
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```
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public/icons/
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dev/icon.ico, icon.png # Development
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beta/icon.ico, icon.png # Testing
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run/icon.ico, icon.png # Production release
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```
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**Build-time switching:**
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```bash
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pnpm icon:dev # copies public/icons/dev/ → build/
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pnpm icon:beta # copies public/icons/beta/ → build/
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pnpm icon:run # copies public/icons/run/ → build/
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```
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`electron-builder.yml` reads icons from `build/` (`buildResources: build`).
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**Frontend usage:**
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```tsx
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import { APP_ICON, DEFAULT_BG, LOGO_SVG, BUILD_MODE, isDev } from "@/lib/mode";
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<img src={APP_ICON} />
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<img src={LOGO_SVG} />
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<img src={DEFAULT_BG} />
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{isDev && <span>Dev Mode</span>}
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```
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## IPC Handlers
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- `config:get` / `config:update` / `config:save` / `config:changed` — 配置读写(主进程权威:update 深度合并 + debounce 稀疏写盘 + 广播)
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- `auth:*` — Microsoft OAuth, offline login
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- `install:*` — Minecraft install, mod loader, version lists
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- `launch:launch` / `launch:diagnose` — 统一游戏启动:主进程读取权威配置自动应用 Java/内存/GC/JVM/游戏参数/窗口/启动前命令,事件经 `launch:event` 推送,window-ready 时按 `afterLaunch` 处理启动器窗口
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- `java:scan` / `java:resolve` — Java 环境检测 / 路径校验
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- `mods:*` — Modrinth/CurseForge search, install
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- `instance:*` — Instance CRUD(安装/导入/诊断;启动统一走 `launch:launch`)
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- `background:*` — Background image/color/blur/animation/theme
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- `task:*` — Task system progress
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- `system:*` — System info
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- `window:*` — Minimize/maximize/close + splash management
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- `dialog:*` — File picker
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## Key Gotchas
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- **@xmcl packages run in main process**: `@xmcl/core`, `@xmcl/installer` require `fs`/`child_process`. All run in Electron main process.
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- **Path alias**: `@/` maps to `src/`.
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- **Window dragging**: Use CSS `WebkitAppRegion: "drag"` as inline style (Electron only respects CSS property, not HTML attributes).
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- **Transparent windows**: `transparent: true` + `frame: false` in BrowserWindow options.
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- **Mutable win ref**: `electron/main.ts` uses a mutable `win` object — all handlers read `win.mainWindow` at runtime (not captured at registration time).
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- **Asset paths**: Use `import.meta.env.BASE_URL` prefix for public assets (e.g., `${import.meta.env.BASE_URL}background.png`). Absolute paths like `/background.png` break in packaged app.
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- **Config**: YAML format (`Koring.yml`). 打包后存 `app.getPath('userData')`(开发模式在项目根目录);主进程内存缓存为唯一权威,渲染进程经 `config:update` 提交、`config:changed` 同步,不在渲染端直接写盘。Sparse save(只写非默认值)。
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- **Auth**: JSON file (`koring-auth.json`),打包后存 userData(与配置同策略)。
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- **Launch is config-driven**: `launch:launch` 由主进程读取权威配置映射为 `@xmcl/core` 的 `LaunchOption`(`buildLaunchOptions`),前端只传实例名 + 游戏根目录 + 账户档案。
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- **HeroUI 3 基于 react-aria**:Switch / RadioGroup 等使用 `onChange`(不是 `onValueChange`),`onValueChange` 在 HeroUI 3 中不存在且静默失效。
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- **设置子页面统一原语**:`src/components/setting/`(SettingCard/SettingRow/SettingBadge/SettingListItem/controls.tsx + `fieldCls`),一套样式组合;Radio 必须显式渲染 `<Radio.Control><Radio.Indicator /></Radio.Control>` 才有圆点;HeroUI field 默认边框宽度为 0,输入框需叠加 `fieldCls`。
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- **游戏目录导入**:版本从**当前扫描目录**导入(`sourceGamePath`),实例建在主库;主目录变更自动重扫;批量导入幂等(已存在跳过);相对 `gameDir`(默认 `.minecraft`)由主进程 `resolveGamePath` 按 exe 目录/项目根归一化。
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- **设置页结构(参考 PCL2)**:通用(主页/Koring 账户/关于/版权)与其他(服务与反馈/赞助/开发者)保留;游戏组(账户·离线登录、Java、目录、高级·含快速进入服务器)、个性化组(主题背景/主界面/语言/辅助)、网络组(下载/安全识别)已对接设置接口;以太/陶瓦联机页暂为占位。新增配置段:`app.language`(语言偏好)、`ui.showInstanceTitle/showTaskButton`(主界面元素)、`advanced.server`(快速进入服务器,启动自动加入)。
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- **离线账号登录**:`auth:offline-login` 处理器生成离线 UUID(MD5(OfflinePlayer:用户名));微软登录 UI 标注"开发中"。
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## Tech Stack
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| Layer | Technology |
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|-------|-----------|
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| Frontend | React 19, Vite 7, Tailwind CSS v4, shadcn/ui, Zustand |
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| Main Process | Node.js, TypeScript, @xmcl/* packages |
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| Build | pnpm, Vite, electron-builder |
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