Files
koring-launcher/electron/handlers/launch.js
T
dream_pep 9cb6a6e571 Migrate app from Tauri to Electron
Replace the Tauri/sidecar architecture with an Electron main process. Adds an electron/ directory (main, preload, handlers, core integrations for @xmcl/*), electron-builder.yml, TypeScript electron config and declarations, and updated IPC utilities (ipc.ts) so frontend uses ipcRenderer/ipcMain. Removes Tauri sidecar and src-tauri artifacts, deletes sidecar sources and keys, updates .gitignore, VSCode recommendations, package scripts and icons, and updates documentation (README, AGENTS, DEV) and frontend stores/apis to reflect the Electron-based architecture and config/auth persistence changes.
2026-06-28 03:37:07 +08:00

46 lines
1.8 KiB
JavaScript

"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.registerLaunchHandlers = registerLaunchHandlers;
const electron_1 = __importDefault(require("electron"));
const launcher_1 = require("../core/launcher");
const { ipcMain } = electron_1.default;
function registerLaunchHandlers(win) {
ipcMain.handle('launch:launch', async (_event, payload) => {
try {
const requestId = `launch-${Date.now()}`;
const result = await (0, launcher_1.launchMinecraft)({
gamePath: payload.gamePath,
javaPath: payload.javaPath,
version: payload.version,
username: payload.username,
uuid: payload.uuid,
accessToken: payload.accessToken,
memory: payload.memory,
jvmArgs: payload.jvmArgs,
gameArgs: payload.gameArgs,
server: payload.server,
detached: payload.detached,
onEvent: (event) => {
win.mainWindow?.webContents.send('launch:event', { requestId, ...event });
},
});
return { success: true, data: { ...result, requestId }, error: null };
}
catch (e) {
return { success: false, data: null, error: String(e) };
}
});
ipcMain.handle('launch:diagnose', async (_event, payload) => {
try {
const data = await (0, launcher_1.diagnoseVersion)(payload.gamePath, payload.version);
return { success: true, data, error: null };
}
catch (e) {
return { success: false, data: null, error: String(e) };
}
});
}