# koring-launcher Minecraft launcher built with Electron + React 19 + TypeScript + Node.js (@xmcl). ## Quick commands ```bash pnpm dev # full app dev (renderer + main process) pnpm dev:renderer # frontend only (vite, port 1420) pnpm dev:main # electron main process only pnpm build # production build (vite + tsc) pnpm dist:dev # dev icon + Windows installer pnpm dist:beta # beta icon + Windows installer pnpm dist:run # production icon + Windows installer ``` ## Architecture - **Frontend** (`src/`): React 19 + Vite 7 + Tailwind v4 + shadcn/ui + Zustand stores - **Main Process** (`electron/`): Node.js/TypeScript, manages windows, IPC handlers, @xmcl/* packages - **Icon System** (`public/icons/{dev,beta,run}/`): Mode-specific icons, copied to `build/` at build time - IPC: Frontend → `ipcRenderer.invoke()` → `ipcMain.handle()` → main process → `webContents.send()` → Frontend ## Key gotchas - **Electron main process**: `electron/main.ts` is the entry point. All @xmcl/* packages run here. - **Preload script**: `electron/preload.ts` exposes `window.electronAPI` via context bridge. - **IPC handlers**: All handlers are in `electron/handlers/` directory. - **Mutable win ref**: `electron/main.ts` uses a mutable `win` object — handlers read `win.mainWindow` at runtime, not at registration time. - **Config**: YAML format (`Koring.yml`) stored in userData (packaged) / project root (dev). Sparse save (only non-default values). ⚠️ 不可放安装目录:NSIS 重装/升级会经旧卸载器删除整个安装目录。 - **Auth**: JSON file (`koring-auth.json`) stored in userData (packaged) / project root (dev). - **Path alias**: `@/` maps to `src/` (configured in `vite.config.ts` and `tsconfig.json`). - **Dev mode**: Vite runs on port 1420, Electron loads from localhost. - **Asset paths**: Use `import.meta.env.BASE_URL` prefix for public assets. Absolute paths break in packaged app. ## Build & bundle ```bash pnpm build # Vite build + TypeScript compile pnpm dist:dev # switch-icon dev + electron-builder Windows installer pnpm dist:beta # switch-icon beta + electron-builder Windows installer pnpm dist:run # switch-icon run + electron-builder Windows installer ``` Each `dist:*` command runs: `pnpm build` → `pnpm icon:{mode}` → `electron-builder --win` ## Icon switching ``` public/icons/ dev/icon.ico, icon.png beta/icon.ico, icon.png run/icon.ico, icon.png build/ ← generated by switch-icon.js (gitignored) icon.ico icon.png ``` `electron-builder.yml` uses `buildResources: build` to read icons from `build/`. ## Electron notes - `electron/main.ts`: App entry, window management, splash→main transition (ready-to-show + 1.5s min) - `electron/preload.ts`: Context bridge for secure IPC - `electron/config.ts`: YAML config management (sparse save) - `electron/auth.ts`: Auth data persistence (JSON file) - `electron/core/`: @xmcl/* integrations (auth, installer, launcher, modrinth, instance) - `electron/core/background-image.ts`: 背景图处理服务 —— 自选壁纸复制到 userData 并按屏幕尺寸降采样/重编码**落盘**,配置文件只存**文件路径**(不使用 BASE64) - `electron/core/logger.ts`: 统一日志 —— 全局包装 `ipcMain.handle`(channel/耗时/成败);开启 debug 模式(`config.advanced.debugMode`)后写 `userData/koring.log`(5MB 轮转),否则仅控制台;渲染端经 `log:write` 桥汇入 - `electron/resource-protocol.ts`: `koring-res://` 特权自定义协议 —— 渲染进程以「资源引用」流式读取本地壁纸;仅服务 userData 内 `background-custom*` 白名单文件(realpath 二次校验,防目录穿越) - `electron/handlers/`: IPC handlers (config, auth, install, launch, mods, instance, background, task, system, window) ## Frontend notes - `src/api/ipc.ts`: Core IPC utilities (invoke, onIpcEvent) - `src/api/*.ts`: API modules wrapping IPC calls - `src/stores/`: Zustand state management - `src/resources/`: 启动器程序本体「资源管理」子系统(与游戏无关): - `registry.ts` 资源注册表服务(acquire/release、引用计数、预算 + LRU 逐出、onRelease 释放回调) - `store.ts` 注册表 → zustand 镜像(调试面板消费) - `image.ts` 图片解码管线(按显示尺寸降采样)、`hooks.ts`/`ManagedImage.tsx` 复用组件(供列表缩略图) - 当前接线点:`BackgroundLayer` 把当前背景(dataURL 或 koring-res 引用)登记为 `background` 类资源;自选壁纸经 `background:import` 落盘、配置存文件路径、渲染端经 `background:resolve` 拿 `koring-res://` 引用(全程无 base64) - 监控入口:debug 页「资源与内存」(`debug-resource`) - `src/hooks/useTheme.ts`: Dark mode sync with Electron theme - `src/components/system/WindowControls.tsx`: Custom window controls (min/max/close), uses `